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1. Miner class ships - in Player Features and Ideas Discussion [original thread]
Well current ship nerfs would be to ballance the system for a new ship set so that the new ones dont go all out with overkill. Its already incrediably easy to obtain a battleship with a battleship mining, introducing a new ship thats 2-3x better ...
- by Black Drake - at 2004.04.17 10:38:00
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2. Miner class ships - in Player Features and Ideas Discussion [original thread]
*laughs* Try and think positivly J'Rela =P Oh well, cant please everyone ^_^;
- by Black Drake - at 2004.04.10 21:32:00
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3. Miner class ships - in Player Features and Ideas Discussion [original thread]
Quote: ....and look here u have the perfekt mining ship and its useless for anything else Accept for the fact that no ship in Eve is only good for one thing, that might work. A Raven may be very efficant as an EW ships but it can also ...
- by Black Drake - at 2004.04.09 20:24:00
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4. Miner class ships - in Player Features and Ideas Discussion [original thread]
Quote: I *am* opposed to gimping all of the poor miners who worked and slaved so hard and so long for the mining ships that are ALREADY in the game. True, game's been nerfed enough, but as it is mining battleships already pull in too muc...
- by Black Drake - at 2004.04.07 07:42:00
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5. Miner class ships - in Player Features and Ideas Discussion [original thread]
Yea! Thats what the cruiser CLASS and battleship CLASS miners mean. A cruiser class is a low cost ship able to take the punishment that a cruiser class fighter ship can, but cant deal the damage back (low powergrid); continued on with the battlesh...
- by Black Drake - at 2004.04.04 20:01:00
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6. Miner class ships - in Player Features and Ideas Discussion [original thread]
Quote: ...It seems balanced to me. Yes Dirtball , it is ballanced in that sense. However, I am a scientist/miner and as such, I have a minimial ammount of perception. Unfortunaly, being a scientist/reseracher type person dosent bring in...
- by Black Drake - at 2004.03.31 01:22:00
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7. Miner class ships - in Player Features and Ideas Discussion [original thread]
Quote: very nice Black Drake, although i think the miner ship only having 1 more miner turret slot than the battleships is not enough, nerf the battleships 1 more miner turret slot down to 4 slots (cruisers 3, frigates 2) I think that would ...
- by Black Drake - at 2004.03.17 01:08:00
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8. Miner class ships - in Player Features and Ideas Discussion [original thread]
Actually it wouldnt be as hard as you think. Solution- Miner harpoints! WTF? No seriously, we have turret hardpoints and missle hardpoints, if the game introduced miner hardpoints then the entire game could be revamped to introduce miner clas...
- by Black Drake - at 2004.03.14 02:10:00
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9. Top 10 things I'd like to see in Shiva as a freelancer - in Player Features and Ideas Discussion [original thread]
Edited by: Black Drake on 13/03/2004 03:29:48 ++List++ 1a- Drone Specilization 1b- More Drone types 1c- Better (or customizable) drone AI 2- NEW ships 3- Release tech2 4- Player-owned stuff 5- Market accessability 6- System automation 7a- Auto...
- by Black Drake - at 2004.03.13 03:02:00
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10. Hide GUI accept for Pinned Windows - in Player Features and Ideas Discussion [original thread]
Anyone who has mined in large groups knows how laggy it gets and as such, I would like to propose something similar to the Ctrl+F9 UI hide that hides everything but pinned windows. Most of the lag origonates from crosshairs, drones, cargo can ico...
- by Black Drake - at 2004.01.26 07:38:00
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11. Safe Player Combat Zones - in Player Features and Ideas Discussion [original thread]
Quote: I want a fight with a group of my RL mates without Concorde showing up. Fight in 0.4 or lower system. Good idea, it'd be great to set up a ship in a training situation where there are no losses (accept cost of using the service). ...
- by Black Drake - at 2004.01.12 04:09:00
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12. How to give Frigates and Cruisers a Purpose in PVP (Some Reasonable and Doable Ideas) - in Player Features and Ideas Discussion [original thread]
Edited by: Black Drake on 08/01/2004 12:36:08 Actually, no, thats not what they're saying. As was stated: Frigates can NOT destroy something as large as a battleship, but they can, in packs, effectively hinder or disable it. Frigates bei...
- by Black Drake - at 2004.01.08 12:32:00
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13. Ship Sized Capacitor Drainers - in Player Features and Ideas Discussion [original thread]
Im pretty sure the reason the natsfaratu(sp) is so limited is to prevent someone from sucking a frigates entire cap away in 1 blow but we all know that, even if someone equipped 8 of those things and let them run on another battleship for 5-10 min...
- by Black Drake - at 2004.01.07 23:00:00
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14. Shield Bubble - in Player Features and Ideas Discussion [original thread]
Quote: It'd be nice, but remember the targeting feature in Eve *always* aims at a single, central point of the ship. Actually, when fireing it dosent aim at the center of your opponenet's ship. With the new look-at feature you can actuall...
- by Black Drake - at 2004.01.02 03:57:00
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15. Ore Transfer Device - in Player Features and Ideas Discussion [original thread]
Yea but individual miners and new players would be screwed over. Someone in game, just a week old, trying to mine in a frigate for a cruiser... can you imagine filling up your cargo hold and returning to a station every 2-3 minutes because the car...
- by Black Drake - at 2003.12.28 06:30:00
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16. Let Us Protect Harveys Easier - in Player Features and Ideas Discussion [original thread]
hehe, actually the speculation thats going around is that CCP made pirates atack mining drones because of the massive surplus of harvisters in game. basicly CCP screwed up and made harvs drop in the 1000's and then tried to fix it by making NPCs ...
- by Black Drake - at 2003.12.21 06:24:00
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17. Bring back the special spawns! - in Player Features and Ideas Discussion [original thread]
i think they're being changed and just werent ready when the castor patch came out i've seen a few active ones, in a .5 system theres an actual "abandoned station beacon" and when you fly to it its got 2 broken down old amarr stations with 2 loot...
- by Black Drake - at 2003.12.21 06:10:00
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18. BPs to show full info before purchase - in Player Features and Ideas Discussion [original thread]
actually that feature was taken out a couple 'o patches ago. not sure why it was taken out but i doubt they'll put it back in (fyi)
- by Black Drake - at 2003.12.21 05:54:00
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19. Blueprints redirecting to modules - in Player Features and Ideas Discussion [original thread]
I wouldnt think it a hard impliment but having a quick button that, while viewing a BP information, would switch to or open a new information window on the module the BP would create. I.E. - you have a miner 2 blueprint and you'd like to know what...
- by Black Drake - at 2003.12.17 07:33:00
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